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ROLLER DERBY 101 (WFTDA)
(taken from WFTDA.com)

I used to love watching roller derby on TV! Is it like that?

Yes and no. The fast-paced action, body checks, and whip assists are all
still very much part of the game. However, flat track roller derby rules
and the different physics of skating on a flat surface, versus a banked
track, make the strategies and game play very different. Also, in its later
years, televised roller derby was staged, like WWE-style wrestling. Flat
track roller derby is a legitimate sport, and the hits, spills, and
competition are all 100 percent real.

I bet you throw a lot of elbows, right?

Not unless a skater wants to spend some quality time in the penalty box!
To keep the game play safe and competitive, there are rules governing
how and when players can make contact with each other. Throwing
elbows, pushing or tripping opposing skaters, and “clothes-lining”
opponents by linking arms with your teammate are among the prohibited
actions that can send skaters to the penalty box. Like other sports, more
serious offenses like fighting or intentional tripping can get a skater
kicked out of the game.

So what are you allowed to do?

There are still plenty of ways a blocker can send her opponent into the
suicide seats! The legal contact zone is between the shoulders and the
mid-thigh. While it is legal for a skater to initiate a block with her back or
booty, it is illegal to hit an opposing skater in the back.
Check out the
full WFTDA rules.

How do teams score points?

The skaters wearing a helmet cover with a star on it are the jammers.
After making it through the pack of blockers once, the jammer begins
scoring points for each opposing blocker she passes legally and in
bounds. She can also score points on opponents who are in the penalty
box and can get a fifth point if she laps the opposing jammer. Blockers
are trying to stop the opposing team’s jammer while helping their own
jammer get through.

Why don’t jammers score on the first pass?

The first pass is used to establish “lead jammer.” Lead jammer the first
jammer to make it through the pack by passing her opponents legally
and in bounds. The lead jammer gains the strategic power to end the
two-minute jam early. The lead jammer is not always the first jammer out,
and it is possible to have no lead jammer if both commit a foul while
trying to clear the pack. If there is no lead, the jam lasts the full two
minutes.
ROLLER DERBY: A GLOSSARY
(taken from Silicon Valley Roller Girls' Blog)

assist–a motion administered by one player to help another player
(usually the jammer) gain advantage. An assist can include pushing,
pulling, redirecting, or whipping another skater.

back block–a penalty that is incurred when a player makes contact with
an opponent’s back, which is an illegal target zone.

blocker–a skater whose job is to stop or block the other team’s jammer
from passing while also enabling her own team’s jammer to score.
Typically, there are four blockers per team on the track, including the
pivot. The remaining blocker positions are often referred to by number:
two, three, and four, usually with the pivot at the front and the four at the
back.

calling off the jam–the power of the lead jammer, who can end a jam at
any time by tapping her hands against her hips. This strategy can help
prevent the other team’s jammer from scoring points if the lead jammer
loses the advantage.

cutting the track–a penalty wherein a skater goes out of bounds, passes
an in-bounds skater, and re-enters the track in front of that skater. This
is a minor penalty, but if a) the skater cuts multiple players, or b) the
skater she cuts is the foremost member of the pack, then it is a major
penalty.

false start–a minor penalty that occurs when a player crosses the
designated starting line before the appropriate whistle is blown–that is, if
a blocker crosses the pivot line before the first jam whistle is blown, or if
a jammer crosses the jammer line before the second jam whistle is
blown. This penalty can escalate to a major if the skater does not yield
her advantage.

fresh meat–new recruits.

grand slam–when a jammer succeeds in lapping the opposing team’s
jammer.

hip check–a bump delivered using the hips while skating immediately
next to the target.

hip whip–a form of assist in which a player (usually the jammer) grabs
her teammate’s hips to swing herself forward.

illegal procedure–a catchall term that refers to a penalty in which a
procedural rule is broken and the offending team has an advantage
without interfering with the other team’s play. Examples include false
starts, having too many skaters on the track, or removing required safety
gear.

jam–a two-minute period during which the action happens. The jam may
last less than two minutes if the lead jammer decides to call off the jam.
There may be any number of jams in a bout.

jammer–the skater on the track who can score points. The jammer is
identifiable by the star on her helmet. The jammer starts each jam
behind the pack. After she has lapped the pack once (known as a
nonscoring pass), she is eligible to score points for each subsequent
skater she laps.

jammer line–a starting line on the track, located behind the pivot line,
from which the jammers depart on the referee’s second whistle. Jammers
may touch, but not cross, the line. If a jammer crosses the jammer line
before the second whistle, it is designated a false start.

lead jammer–the first jammer to emerge from the pack cleanly (that is,
without incurring a penalty) is designated by the referee as the lead
jammer. She now has the advantage of being able to call off the jam if
she wishes.

major–a major penalty. According to WFTDA, this is “a foul has that has
a measurable physical force or effect which causes harm or adversely
affects the game. Assessed if the infraction has extensive impact on
safety or game play.” Examples include tripping another skater or hitting
a skater when she is down on the ground. One major will get a skater
sent to the penalty box for at least one minute.

minor–a minor penalty. According to WFTDA, this is “a foul that has a
measurable physical force or effect but does not cause harm or
adversely affect the game. Assessed if the infraction has limited impact
on safety or game play.” Examples include skating out of bounds to
avoid a block or elbowing an opponent but not causing her to lose her
position. When a skater accumulates four minors, she is sent to the
penalty box for at least one minute.

nonscoring pass–the jammer‘s first pass through the pack. During this
pass, the jammer is eligible to obtain lead jammer status, but she does
not score any points.

pack–the mass of blockers from both teams skating around the track
together. Each jammer’s goal is to get through or around the pack.

panty–a stretchy helmet cover that is used to designate the jammer (with
a star) or a pivot (with a stripe).

passing the star–a strategic play in which the jammer removes her
helmet cover (the star) and gives it to the pivot, enabling the pivot to
become the new jammer and thus score points.

penalty–a rule-breaking offense observed and called by a referee.

penalty box–when skaters accumulate four minor penalites or one major,
they must skate off the rink and spend time waiting here (1 minute per
infraction) until they can return to play. The penalty box has 3 seats for
each team, one of which is designated for the jammer. Thus, the most
players than can be in the box at once from any one team is two blockers
and one jammer.

pivot (1)–the blocker who stays to the front of the pack and regulates
pack speed. The pivot also has the unique ability to, via a panty-swap,
exchange places with the jammer. The pivot can be identified by the
stripe on her helmet.

pivot line–the starting line for the pack that is in front of the jammer line.
Only the pivot is permitted to start on the pivot line; all other blockers
must be lined up behind her hips. The pack may cross the pivot line
once referee blows the first whistle to signal the start of the jam. If any
skater crosses the line before the whistle, it is designated a false start.

positional blocking–using the body to obstruct another skater’s path
rather than forcefully hitting her.

power jam–a situation wherein one team’s jammer has been sent to the
penalty box, and thus only the team with a jammer on the track can score.

recycling–when a set of two or more blockers rotate in a circular motion,
sending one blocker after another to issue continuous hits to an
opponent. This is also known as a waterfall.

rink rash–a burn injury that occurs when flesh is dragged against a rink
surface. Ouch!

scoring pass–any pass through the pack after the jammer‘s first pass
(the nonscoring pass). At this time the jammer racks up points for each
opponent she passes.

t-stop–a technique for slowing down or stopping in which one skate is
dropped behind the other skate and turned perpendicularly, and the
wheels of the back skate are dragged.

taking a knee–if a skater is seriously injured on the track and the jam is
called, it is common practice for skaters to drop to one knee while the
injured skater is treated.

tripping–a major penalty in which one skater makes contact with another
skater–intentional or not–in the no-contact zone below the knee, causing
that skater to lose her balance and fall.

twenty (20) feet–a referee call when a skater is out of the twenty-foot
range of the pack and thus out of play. Blockers may not hit or assist
and must immediately yield to opposing jammers upon reaching this
point whether or not the call has been  made by the ref. If they do not,
they may earn an out of play penalty.

wall–when two or more blockers skate side-by-side to create a multi-
player block to contain another team’s player(s).

WFTDA–Women’s Flat Track Derby Association. This is a regulatory
body that organizes leagues and establishes rules and rankings. SVRG
plays by WFTDA rules and aspires to become a WFTDA-certified league.

whip–an assist technique wherein one skater uses another skater’s
momentum to propel herself. For example, a jammer may grab a blocker’
s arm, and the blocker will use her power and momentum to pull the
jammer forward.

zebra–nickname for a referee.
JUNCTION CITY ROLLER DOLLS JOINS
WOMEN'S FLAT TRACK DERBY ASSOCIATION!

Ogden, Utah—March 1, 2011— The Women’s Flat Track Derby Association (WFTDA) is proud
to announce today that Junction City Roller Dolls has been accepted as a member of the
WFTDA, the national governing body for women's amateur flat track roller derby in the U.S.

As a new member of the WFTDA, Junction City Roller Dolls joins the ranks of over 75 all-
female, skater owned and operated leagues nationwide that have united to lead the growing
sport of women's flat track roller derby.  WFTDA member leagues engage in sanctioned
interleague play, including regional and national tournaments.  Junction City Roller Dolls will
be a Class B member in the west region.

Junction City Roller Dolls will be participating in 3 WFTDA sanctioned bouts in the 2011
season including The Fabulous Sin City Roller Girls of Las Vegas, Nevada; Slaughterhouse
Derby Girls of Greeley, Colorado; and Wasatch Roller Derby of Salt Lake City, Utah.

About the WFTDA
Founded in 2004, the WFTDA promotes and fosters the sport of women's flat track derby by
facilitating the development of athletic ability, sportswomanship, and goodwill among member
leagues. The governing philosophy is "by the skaters, for the skaters." Women skaters are
primary owners, managers, and operators of each member league and of the association.
WFTDA's operational tasks include setting standards for rules, seasons and safety, and
determining guidelines for the national and international athletic competitions of member
leagues. All member leagues have a voice in the decision-making process, and agree to comply
with the governing body's policies.  For more information, visit www.wftda.com.

About Junction City Roller Dolls
In June of 2008 the Junction City Roller Dolls were established in Ogden by 4 dedicated
skaters and their closest friends. These girls were on a mission to build a league that would
revive the love for roller derby in today’s market, a league similar to that of the already
established leagues in cities across the country. They wanted a place where women of all
shapes and sizes could compete and feel confident, and to promote a positive fun
environment while doing what they loved. They wanted a successful women's roller derby
league where everyone involved worked hard and celebrated the victories along the way. Now
40+ members strong, Junction City Roller Dolls have it.

This skater owned and managed women’s flat track roller derby league focuses on developing
independent strong female skaters by promoting sisterhood, teamwork, and family. Each
member is encouraged to express their athleticism, showmanship, and dynamic personalities
in a fun and exciting atmosphere. In addition, Junction City Roller Dolls encourages active
involvement by teaming up with affiliations that better the community as a whole.